![]() ![]() If you can handle two or three accounts yourself, you may not need help.National Self-Determination: Wilson’s Troublesome Principle I'm just suggesting this one to get people started. Compare times.Īnswerers may of course provide their own calculation method. Two start building at the same time in cities with the same settings. The person who is building can watch the progress to see what happens.Įven better, use three people. Two people with voice chat (or phones) could play the game, sign up for the same Alliance, and while on the phone, one could click the button. Is it better to use these before receiving help? After? As close to the end as possible? Doesn't matter? However, it is not necessary to answer this broader question. These instantly take an amount of time off that remaining. My goal is to figure out a strategy for using speed-up items. does it boost the speed rather than reducing the time left)? Does it matter whether the person hits the Help button immediately? Or does any time before it finishes have the same impact? What does it actually mean to boost progress by 1%? Is that 1% of the whole amount? Or 1% of the amount remaining? Does it take effect immediately? Or does it act over time (i.e. If they click it and then the Help All button, it boosts the progress by 1%. This puts up a notice on allies' screens. One specific benefit of Alliances is that when doing activities like building, training, or researching, one can ask for help. Members of an Alliance are allies of each other. One can gain by promoting one's Alliance as well as doing things purely for oneself. Alliances are much the same thing as clans or guilds are in other games. To give the game a social aspect, people can join Alliances. The troops can engage in wars of conquest or secure resources. The city can build buildings and train troops. ![]() March of Empires: War of Lords is a freemium game where players control a city.
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